
function showHideLayers() { //v6.0
  var i,p,v,obj,args=showHideLayers.arguments;
  for (i=0; i<(args.length-2); i+=3) if ((obj=findObj(args[i]))!=null) { v=args[i+2];
    if (obj.style) { obj=obj.style; v=(v=='show')?'visible':(v=='hide')?'hidden':v; }
    obj.visibility=v; }
}

function findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function timelinePlay(tmLnName, myID) { //v1.2
  var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTime=false;
  if (document.Time == null) initTimelines(); //if *very* 1st time
  tmLn = document.Time[tmLnName];
  if (myID == null) { myID = ++tmLn.ID; firstTime=true;}//if new call, incr ID
  if (myID == tmLn.ID) { //if Im newest
    setTimeout('timelinePlay("'+tmLnName+'",'+myID+')',tmLn.delay);
    fNew = ++tmLn.curFrame;
    for (i=0; i<tmLn.length; i++) {
      sprite = tmLn[i];
      if (sprite.charAt(0) == 's') {
        if (sprite.obj) {
          numKeyFr = sprite.keyFrames.length; firstKeyFr = sprite.keyFrames[0];
          if (fNew >= firstKeyFr && fNew <= sprite.keyFrames[numKeyFr-1]) {//in range
            keyFrm=100;
            for (j=0; j<sprite.values.length; j++) {
              props = sprite.values[j]; 
              if (numKeyFr != props.length) {
                if (props.prop2 == null) sprite.obj[props.prop] = props[fNew-firstKeyFr];
                else        sprite.obj[props.prop2][props.prop] = props[fNew-firstKeyFr];
              } else {
                while (keyFrm<numKeyFr && fNew>=sprite.keyFrames[keyFrm]) keyFrm++;
                if (firstTime || fNew==sprite.keyFrames[keyFrm-1]) {
                  if (props.prop2 == null) sprite.obj[props.prop] = props[keyFrm-1];
                  else        sprite.obj[props.prop2][props.prop] = props[keyFrm-1];
        } } } } }
      } else if (sprite.charAt(0)=='b' && fNew == sprite.frame) eval(sprite.value);
      if (fNew > tmLn.lastFrame) tmLn.ID = 0;
  } }
}

function initTimelines() { //v4.0
    var ns = navigator.appName == "Netscape";
    var ns4 = (ns && parseInt(navigator.appVersion) == 4);
    var ns5 = (ns && parseInt(navigator.appVersion) > 4);
    document.Time = new Array(1);
    document.Time[0] = new Array(1);
    document.Time["Timeline1"] = document.Time[0];
    document.Time[0].Name = "Timeline1";
    document.Time[0].fps = 15;
    document.Time[0][0] = new String("sprite");
    document.Time[0][0].slot = 1;
    if (ns4)
        document.Time[0][0].obj = document["layercontainer"] ? document["layercontainer"].document["layergreen"] : document["layergreen"];
    else if (ns5)
        document.Time[0][0].obj = document.getElementById("layergreen");
    else
        document.Time[0][0].obj = document.all ? document.all["layergreen"] : null;
    document.Time[0][0].keyFrames = new Array(1, 30, 180);
    document.Time[0][0].values = new Array(3);
    if (ns5)
        document.Time[0][0].values[0] = new Array("130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px", "130px");
    else
        document.Time[0][0].values[0] = new Array(130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130,130);
    document.Time[0][0].values[0].prop = "left";
    if (ns5)
        document.Time[0][0].values[1] = new Array("-520px", "-499px", "-477px", "-456px", "-435px", "-413px", "-392px", "-371px", "-349px", "-328px", "-307px", "-285px", "-264px", "-243px", "-223px", "-203px", "-184px", "-166px", "-149px", "-132px", "-117px", "-101px", "-87px", "-73px", "-59px", "-46px", "-34px", "-22px", "-11px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px", "0px");
    else
        document.Time[0][0].values[1] = new Array(-520,-499,-477,-456,-435,-413,-392,-371,-349,-328,-307,-285,-264,-243,-223,-203,-184,-166,-149,-132,-117,-101,-87,-73,-59,-46,-34,-22,-11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
    document.Time[0][0].values[1].prop = "top";
    if (!ns4) {
        document.Time[0][0].values[0].prop2 = "style";
        document.Time[0][0].values[1].prop2 = "style";
    }
    document.Time[0][0].values[2] = new Array("visible","visible","hidden");
    document.Time[0][0].values[2].prop = "visibility";
    if (!ns4)
        document.Time[0][0].values[2].prop2 = "style";
    document.Time[0].lastFrame = 180;
    for (i=0; i<document.Time.length; i++) {
        document.Time[i].ID = null;
        document.Time[i].curFrame = 0;
        document.Time[i].delay = 1000/document.Time[i].fps;
    }
}
